ToolRunArgs

Struct ToolRunArgs 

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pub struct ToolRunArgs {
Show 18 fields pub command: Option<ExternalCommand>, pub from: Option<String>, pub with: Vec<CommaSeparatedRequirements>, pub with_editable: Vec<CommaSeparatedRequirements>, pub with_requirements: Vec<Maybe<PathBuf>>, pub constraints: Vec<Maybe<PathBuf>>, pub build_constraints: Vec<Maybe<PathBuf>>, pub overrides: Vec<Maybe<PathBuf>>, pub isolated: bool, pub env_file: Vec<PathBuf>, pub no_env_file: bool, pub installer: ResolverInstallerArgs, pub build: BuildOptionsArgs, pub refresh: RefreshArgs, pub python: Option<Maybe<String>>, pub show_resolution: bool, pub python_platform: Option<TargetTriple>, pub generate_shell_completion: Option<Shell>,
}

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§command: Option<ExternalCommand>

The command to run.

WARNING: The documentation for Self::command is not included in help output

§from: Option<String>

Use the given package to provide the command.

By default, the package name is assumed to match the command name.

§with: Vec<CommaSeparatedRequirements>

Run with the given packages installed.

§with_editable: Vec<CommaSeparatedRequirements>

Run with the given packages installed in editable mode

When used in a project, these dependencies will be layered on top of the uv tool’s environment in a separate, ephemeral environment. These dependencies are allowed to conflict with those specified.

§with_requirements: Vec<Maybe<PathBuf>>

Run with the packages listed in the given files.

The following formats are supported: requirements.txt, .py files with inline metadata, and pylock.toml.

§constraints: Vec<Maybe<PathBuf>>

Constrain versions using the given requirements files.

Constraints files are requirements.txt-like files that only control the version of a requirement that’s installed. However, including a package in a constraints file will not trigger the installation of that package.

This is equivalent to pip’s --constraint option.

§build_constraints: Vec<Maybe<PathBuf>>

Constrain build dependencies using the given requirements files when building source distributions.

Constraints files are requirements.txt-like files that only control the version of a requirement that’s installed. However, including a package in a constraints file will not trigger the installation of that package.

§overrides: Vec<Maybe<PathBuf>>

Override versions using the given requirements files.

Overrides files are requirements.txt-like files that force a specific version of a requirement to be installed, regardless of the requirements declared by any constituent package, and regardless of whether this would be considered an invalid resolution.

While constraints are additive, in that they’re combined with the requirements of the constituent packages, overrides are absolute, in that they completely replace the requirements of the constituent packages.

§isolated: bool

Run the tool in an isolated virtual environment, ignoring any already-installed tools.

§env_file: Vec<PathBuf>

Load environment variables from a .env file.

Can be provided multiple times, with subsequent files overriding values defined in previous files.

§no_env_file: bool

Avoid reading environment variables from a .env file.

§installer: ResolverInstallerArgs§build: BuildOptionsArgs§refresh: RefreshArgs§python: Option<Maybe<String>>

The Python interpreter to use to build the run environment.

See uv help python for details on Python discovery and supported request formats.

§show_resolution: bool

Whether to show resolver and installer output from any environment modifications.

By default, environment modifications are omitted, but enabled under --verbose.

§python_platform: Option<TargetTriple>

The platform for which requirements should be installed.

Represented as a “target triple”, a string that describes the target platform in terms of its CPU, vendor, and operating system name, like x86_64-unknown-linux-gnu or aarch64-apple-darwin.

When targeting macOS (Darwin), the default minimum version is 13.0. Use MACOSX_DEPLOYMENT_TARGET to specify a different minimum version, e.g., 14.0.

When targeting iOS, the default minimum version is 13.0. Use IPHONEOS_DEPLOYMENT_TARGET to specify a different minimum version, e.g., 14.0.

When targeting Android, the default minimum Android API level is 24. Use ANDROID_API_LEVEL to specify a different minimum version, e.g., 26.

WARNING: When specified, uv will select wheels that are compatible with the target platform; as a result, the installed distributions may not be compatible with the current platform. Conversely, any distributions that are built from source may be incompatible with the target platform, as they will be built for the current platform. The --python-platform option is intended for advanced use cases.

§generate_shell_completion: Option<Shell>

Trait Implementations§

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impl Args for ToolRunArgs

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fn group_id() -> Option<Id>

Report the ArgGroup::id for this set of arguments
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fn augment_args<'b>(__clap_app: Command) -> Command

Append to Command so it can instantiate Self via FromArgMatches::from_arg_matches_mut Read more
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fn augment_args_for_update<'b>(__clap_app: Command) -> Command

Append to Command so it can instantiate self via FromArgMatches::update_from_arg_matches_mut Read more
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impl FromArgMatches for ToolRunArgs

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fn from_arg_matches(__clap_arg_matches: &ArgMatches) -> Result<Self, Error>

Instantiate Self from ArgMatches, parsing the arguments as needed. Read more
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fn from_arg_matches_mut( __clap_arg_matches: &mut ArgMatches, ) -> Result<Self, Error>

Instantiate Self from ArgMatches, parsing the arguments as needed. Read more
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fn update_from_arg_matches( &mut self, __clap_arg_matches: &ArgMatches, ) -> Result<(), Error>

Assign values from ArgMatches to self.
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fn update_from_arg_matches_mut( &mut self, __clap_arg_matches: &mut ArgMatches, ) -> Result<(), Error>

Assign values from ArgMatches to self.

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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