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BuildBackendSettings

Struct BuildBackendSettings 

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pub struct BuildBackendSettings {
    pub module_root: PathBuf,
    pub module_name: Option<ModuleName>,
    pub source_include: Vec<String>,
    pub default_excludes: bool,
    pub source_exclude: Vec<String>,
    pub wheel_exclude: Vec<String>,
    pub namespace: bool,
    pub data: WheelDataIncludes,
}
Expand description

Settings for the uv build backend (uv_build).

Note that those settings only apply when using the uv_build backend, other build backends (such as hatchling) have their own configuration.

All options that accept globs use the portable glob patterns from PEP 639.

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§module_root: PathBuf

The directory that contains the module directory.

Common values are src (src layout, the default) or an empty path (flat layout).

§module_name: Option<ModuleName>

The name of the module directory inside module-root.

The default module name is the package name with dots and dashes replaced by underscores.

Package names need to be valid Python identifiers, and the directory needs to contain a __init__.py. An exception are stubs packages, whose name ends with -stubs, with the stem being the module name, and which contain a __init__.pyi file.

For namespace packages with a single module, the path can be dotted, e.g., foo.bar or foo-stubs.bar.

For namespace packages with multiple modules, the path can be a list, e.g., ["foo", "bar"]. We recommend using a single module per package, splitting multiple packages into a workspace.

Note that using this option runs the risk of creating two packages with different names but the same module names. Installing such packages together leads to unspecified behavior, often with corrupted files or directory trees.

§source_include: Vec<String>

Glob expressions which files and directories to additionally include in the source distribution.

pyproject.toml and the contents of the module directory are always included.

§default_excludes: bool

If set to false, the default excludes aren’t applied.

Default excludes: __pycache__, *.pyc, and *.pyo.

§source_exclude: Vec<String>

Glob expressions which files and directories to exclude from the source distribution.

These exclusions are also applied to wheels to ensure that a wheel built from a source tree is consistent with a wheel built from a source distribution.

§wheel_exclude: Vec<String>

Glob expressions which files and directories to exclude from the wheel.

§namespace: bool

Build a namespace package.

Build a PEP 420 implicit namespace package, allowing more than one root __init__.py.

Use this option when the namespace package contains multiple root __init__.py, for namespace packages with a single root __init__.py use a dotted module-name instead.

To compare dotted module-name and namespace = true, the first example below can be expressed with module-name = "cloud.database": There is one root __init__.py database. In the second example, we have three roots (cloud.database, cloud.database_pro, billing.modules.database_pro), so namespace = true is required.

src
└── cloud
    └── database
        ├── __init__.py
        ├── query_builder
        │   └── __init__.py
        └── sql
            ├── parser.py
            └── __init__.py
src
├── cloud
│   ├── database
│   │   ├── __init__.py
│   │   ├── query_builder
│   │   │   └── __init__.py
│   │   └── sql
│   │       ├── __init__.py
│   │       └── parser.py
│   └── database_pro
│       ├── __init__.py
│       └── query_builder.py
└── billing
    └── modules
        └── database_pro
            ├── __init__.py
            └── sql.py
§data: WheelDataIncludes

Data includes for wheels.

Each entry is a directory, whose contents are copied to the matching directory in the wheel in <name>-<version>.data/(purelib|platlib|headers|scripts|data). Upon installation, this data is moved to its target location, as defined by https://docs.python.org/3.12/library/sysconfig.html#installation-paths. Usually, small data files are included by placing them in the Python module instead of using data includes.

  • scripts: Installed to the directory for executables, <venv>/bin on Unix or <venv>\Scripts on Windows. This directory is added to PATH when the virtual environment is activated or when using uv run, so this data type can be used to install additional binaries. Consider using project.scripts instead for Python entrypoints.

  • data: Installed over the virtualenv environment root.

    Warning: This may override existing files!

  • headers: Installed to the include directory. Compilers building Python packages with this package as build requirement use the include directory to find additional header files.

  • purelib and platlib: Installed to the site-packages directory. It is not recommended to use these two options.

Trait Implementations§

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impl Clone for BuildBackendSettings

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fn clone(&self) -> BuildBackendSettings

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for BuildBackendSettings

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for BuildBackendSettings

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for BuildBackendSettings

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl OptionsMetadata for BuildBackendSettings

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fn record(visit: &mut dyn Visit)

Visits the options metadata of this object by calling visit for each option.
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fn documentation() -> Option<&'static str>

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fn metadata() -> OptionSet
where Self: Sized + 'static,

Returns the extracted metadata.
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impl PartialEq for BuildBackendSettings

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fn eq(&self, other: &BuildBackendSettings) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for BuildBackendSettings

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Eq for BuildBackendSettings

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impl StructuralPartialEq for BuildBackendSettings

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> ArchivePointee for T

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type ArchivedMetadata = ()

The archived version of the pointer metadata for this type.
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Converts some archived metadata to the pointer metadata for itself.
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T> Pointee for T

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type Metadata = ()

The metadata type for pointers and references to this type.
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impl<T> Same for T

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type Output = T

Should always be Self
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fn erased_serialize(&self, serializer: &mut dyn Serializer) -> Result<(), Error>

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where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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Performs the conversion.
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where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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impl<T> ErasedDestructor for T
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