ZoomSet

Struct ZoomSet 

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pub struct ZoomSet(/* private fields */);
Expand description

ZoomSet is a bit-set of zoom levels represented as a u32.

Each bit represents a zoom level (0 <= z <= 30). BY DEFAULT: The least significant bit represents zoom level 0 and the SECOND most significant bit represents zoom level 30. BUT if the MOST significant bit is 1, then the order is reversed.

§Examples

use utiles_core::zoom::ZoomSet;
let zset_int_fwd = ZoomSet::new(0b0000_0000_0000_0000_0000_0000_0000_0111);
//                                ^ is 1 so the order is forward/default
let zset_int_rev = ZoomSet::new(0b1111_0000_0000_0000_0000_0000_0000_0000);
//                                ^ is 1 so the order is reversed
let zooms_fwd_vec: Vec<u8> = zset_int_fwd.into();
assert_eq!(zooms_fwd_vec, vec![0, 1, 2]);
let zooms_rev_vec: Vec<u8> = zset_int_rev.into();
assert_eq!(zooms_rev_vec, vec![0, 1, 2]);

Implementations§

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impl ZoomSet

ZoomSet implementation

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pub fn new(zset: u32) -> ZoomSet

Create a new ZoomSet from a u32

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pub fn from_zooms(zooms: &[u8]) -> ZoomSet

Create a new ZoomSet from a vector of zoom levels

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pub fn to_zooms(&self) -> Vec<u8>

Return a vector of zoom levels from a zoom-set u32

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pub fn all() -> ZoomSet

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pub fn zoom_ranges(&self) -> Vec<ZoomRange>

Trait Implementations§

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impl BitAnd<u32> for ZoomSet

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type Output = ZoomSet

The resulting type after applying the & operator.
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fn bitand(self, rhs: u32) -> <ZoomSet as BitAnd<u32>>::Output

Performs the & operation. Read more
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impl BitAnd<u8> for ZoomSet

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type Output = ZoomSet

The resulting type after applying the & operator.
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fn bitand(self, rhs: u8) -> <ZoomSet as BitAnd<u8>>::Output

Performs the & operation. Read more
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impl BitAnd for ZoomSet

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type Output = ZoomSet

The resulting type after applying the & operator.
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fn bitand(self, rhs: ZoomSet) -> <ZoomSet as BitAnd>::Output

Performs the & operation. Read more
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impl Clone for ZoomSet

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fn clone(&self) -> ZoomSet

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ZoomSet

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for ZoomSet

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fn default() -> ZoomSet

Returns the “default value” for a type. Read more
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impl From<ZoomRange> for ZoomSet

Convert range of zoom levels to a set of zoom levels

§Examples

use utiles_core::zoom::{ZoomRange, ZoomSet};
let zrange = ZoomRange::new(0, 7);
let zset: ZoomSet = zrange.into();
assert_eq!(zset, ZoomSet::new(0b0000_0000_0000_0000_0000_0000_1111_1111));
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fn from(zoom_range: ZoomRange) -> ZoomSet

Converts to this type from the input type.
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impl From<ZoomSet> for Vec<u8>

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fn from(zset: ZoomSet) -> Vec<u8>

Converts to this type from the input type.
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impl From<u32> for ZoomSet

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fn from(zset: u32) -> ZoomSet

Converts to this type from the input type.
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impl From<u8> for ZoomSet

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fn from(zoom: u8) -> ZoomSet

Converts to this type from the input type.
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impl PartialEq for ZoomSet

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fn eq(&self, other: &ZoomSet) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for ZoomSet

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fn serialize<__S>( &self, __serializer: __S, ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl TryFrom<Vec<u8>> for ZoomSet

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type Error = UtilesCoreError

The type returned in the event of a conversion error.
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fn try_from( zvec: Vec<u8>, ) -> Result<ZoomSet, <ZoomSet as TryFrom<Vec<u8>>>::Error>

Performs the conversion.
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impl Copy for ZoomSet

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impl Eq for ZoomSet

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impl StructuralPartialEq for ZoomSet

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

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fn red(&self) -> FgColorDisplay<'_, Red, Self>

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Change the foreground color to yellow
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Change the background color to yellow
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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Change the foreground color to the terminal default
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Change the background color to the terminal default
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Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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Set the background color to a specific RGB value.
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