Struct AppendCaptureOrPawnPromotions

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pub struct AppendCaptureOrPawnPromotions;

Trait Implementations§

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impl AppendStrategy for AppendCaptureOrPawnPromotions

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fn append_sente<'a, B>( state: &State, from: u32, candidatebits: BitBoard, move_builder: &B, mvs: &mut impl MovePicker<LegalMove>, ) -> Result<(), LimitSizeError>
where B: Fn(u32, u32, bool) -> LegalMove + 'a,

先手の指し手を追加する Read more
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fn append_gote<'a, B>( state: &State, from: u32, candidatebits: BitBoard, move_builder: &B, mvs: &mut impl MovePicker<LegalMove>, ) -> Result<(), LimitSizeError>
where B: Fn(u32, u32, bool) -> LegalMove + 'a,

後手の指し手を追加する Read more
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fn append_sente_possible_promotion<'a, B>( state: &State, from: u32, candidatebits: BitBoard, move_builder: &B, mvs: &mut impl MovePicker<LegalMove>, ) -> Result<(), LimitSizeError>
where B: Fn(u32, u32, bool) -> LegalMove + 'a,

先手の指し手を追加する(成れる可能性がある駒の場合の実装) Read more
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fn append_gote_possible_promotion<'a, B>( state: &State, from: u32, candidatebits: BitBoard, move_builder: &B, mvs: &mut impl MovePicker<LegalMove>, ) -> Result<(), LimitSizeError>
where B: Fn(u32, u32, bool) -> LegalMove + 'a,

後手の指し手を追加する(成れる可能性がある駒の場合の実装) Read more
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fn append_fu_sente<'a, B>( state: &State, from: u32, candidatebits: BitBoard, move_builder: &B, mvs: &mut impl MovePicker<LegalMove>, ) -> Result<(), LimitSizeError>
where B: Fn(u32, u32, bool) -> LegalMove + 'a,

先手の歩の指し手を追加する Read more
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fn append_fu_gote<'a, B>( state: &State, from: u32, candidatebits: BitBoard, move_builder: &B, mvs: &mut impl MovePicker<LegalMove>, ) -> Result<(), LimitSizeError>
where B: Fn(u32, u32, bool) -> LegalMove + 'a,

後手の歩の指し手を追加する Read more
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fn append_kyou_sente<'a, B>( state: &State, from: u32, candidatebits: BitBoard, move_builder: &B, mvs: &mut impl MovePicker<LegalMove>, ) -> Result<(), LimitSizeError>
where B: Fn(u32, u32, bool) -> LegalMove + 'a,

先手の香車の指し手を追加する Read more
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fn append_kyou_gote<'a, B>( state: &State, from: u32, candidatebits: BitBoard, move_builder: &B, mvs: &mut impl MovePicker<LegalMove>, ) -> Result<(), LimitSizeError>
where B: Fn(u32, u32, bool) -> LegalMove + 'a,

後手の香車の指し手を追加する Read more
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fn append_kei_sente<'a, B>( state: &State, from: u32, candidatebits: BitBoard, move_builder: &B, mvs: &mut impl MovePicker<LegalMove>, ) -> Result<(), LimitSizeError>
where B: Fn(u32, u32, bool) -> LegalMove + 'a,

先手の桂馬の指し手を追加する Read more
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fn append_kei_gote<'a, B>( state: &State, from: u32, candidatebits: BitBoard, move_builder: &B, mvs: &mut impl MovePicker<LegalMove>, ) -> Result<(), LimitSizeError>
where B: Fn(u32, u32, bool) -> LegalMove + 'a,

後手の桂馬の指し手を追加する Read more
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fn append_inverse_sente<'a, B>( state: &State, from: u32, candidatebits: BitBoard, move_builder: &B, mvs: &mut impl MovePicker<LegalMove>, ) -> Result<(), LimitSizeError>
where B: Fn(u32, u32, bool) -> LegalMove + 'a,

先手の指し手を追加する(逆向きのビットボードを参照する場合の実装) Read more
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fn append_inverse_gote<'a, B>( state: &State, from: u32, candidatebits: BitBoard, move_builder: &B, mvs: &mut impl MovePicker<LegalMove>, ) -> Result<(), LimitSizeError>
where B: Fn(u32, u32, bool) -> LegalMove + 'a,

後手の指し手を追加する(逆向きのビットボードを参照する場合の実装) Read more
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fn append_inverse_sente_possible_promotion<'a, B>( state: &State, from: u32, candidatebits: BitBoard, move_builder: &B, mvs: &mut impl MovePicker<LegalMove>, ) -> Result<(), LimitSizeError>
where B: Fn(u32, u32, bool) -> LegalMove + 'a,

先手の指し手を追加する(成れる可能性がある駒の場合かつ逆向きのビットボードから追加する場合の実装) Read more
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fn apppend_inverse_gote_possible_promotion<'a, B>( state: &State, from: u32, candidatebits: BitBoard, move_builder: &B, mvs: &mut impl MovePicker<LegalMove>, ) -> Result<(), LimitSizeError>
where B: Fn(u32, u32, bool) -> LegalMove + 'a,

後手の指し手を追加する(成れる可能性がある駒の場合かつ逆向きのビットボードから追加する場合の実装) Read more
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fn append_force_promotion_target_sente<'a, B>( state: &State, from: u32, candidatebits: BitBoard, move_builder: &B, mvs: &mut impl MovePicker<LegalMove>, ) -> Result<(), LimitSizeError>
where B: Fn(u32, u32, bool) -> LegalMove + 'a,

先手の不成を生成しない駒の指し手を追加する Read more
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fn append_force_promotion_target_gote<'a, B>( state: &State, from: u32, candidatebits: BitBoard, move_builder: &B, mvs: &mut impl MovePicker<LegalMove>, ) -> Result<(), LimitSizeError>
where B: Fn(u32, u32, bool) -> LegalMove + 'a,

後手の不成を生成しない駒の指し手を追加する Read more
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fn append_force_promotion_target_inverse_sente<'a, B>( state: &State, from: u32, candidatebits: BitBoard, move_builder: &B, mvs: &mut impl MovePicker<LegalMove>, ) -> Result<(), LimitSizeError>
where B: Fn(u32, u32, bool) -> LegalMove + 'a,

先手の不成を生成しない駒の指し手を追加する(逆向きのビットボードを参照する場合の実装) Read more
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fn append_force_promotion_target_inverse_gote<'a, B>( state: &State, from: u32, candidatebits: BitBoard, move_builder: &B, mvs: &mut impl MovePicker<LegalMove>, ) -> Result<(), LimitSizeError>
where B: Fn(u32, u32, bool) -> LegalMove + 'a,

後手の不成を生成しない駒の指し手を追加する(逆向きのビットボードを参照する場合の実装) Read more

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