pub struct Engine<'a> {
pub name: Option<Cow<'a, str>>,
pub major: Option<Cow<'a, str>>,
pub minor: Option<Cow<'a, str>>,
pub patch: Option<Cow<'a, str>>,
}Expand description
The layout engine of the product a user agent belongs to.
Fields§
§name: Option<Cow<'a, str>>The engine name, or None when no pattern matches.
major: Option<Cow<'a, str>>The major version, if the matching pattern captures one.
minor: Option<Cow<'a, str>>The minor version, if the matching pattern captures one.
patch: Option<Cow<'a, str>>The patch version, if the matching pattern captures one.
Implementations§
Source§impl<'a> Engine<'a>
impl<'a> Engine<'a>
Sourcepub fn version(&self) -> Option<Cow<'_, str>>
pub fn version(&self) -> Option<Cow<'_, str>>
Joins the version parts into a full version string, stopping at the first part which is missing.
use std::borrow::Cow;
use user_agent_parser::Engine;
let engine = Engine {
name: Some(Cow::from("Blink")),
major: Some(Cow::from("57")),
minor: Some(Cow::from("0")),
patch: Some(Cow::from("2987")),
};
assert_eq!(Some(Cow::from("57.0.2987")), engine.version());Sourcepub fn into_owned(self) -> Engine<'static>
pub fn into_owned(self) -> Engine<'static>
Extracts the owned data.
Trait Implementations§
impl<'a> Eq for Engine<'a>
Source§impl<'r> FromRequest<'r> for Engine<'r>
Available on crate feature rocket only.
impl<'r> FromRequest<'r> for Engine<'r>
rocket only.Source§fn from_request<'life0, 'async_trait>(
request: &'r Request<'life0>,
) -> Pin<Box<dyn Future<Output = OutcomeResult<Self, Self::Error>> + Send + 'async_trait>>where
Self: 'async_trait,
'r: 'async_trait,
'life0: 'async_trait,
fn from_request<'life0, 'async_trait>(
request: &'r Request<'life0>,
) -> Pin<Box<dyn Future<Output = OutcomeResult<Self, Self::Error>> + Send + 'async_trait>>where
Self: 'async_trait,
'r: 'async_trait,
'life0: 'async_trait,
Self from the incoming request metadata. Read moreSource§impl<'r> FromRequest<'r> for &Engine<'r>
Available on crate feature rocket only.
impl<'r> FromRequest<'r> for &Engine<'r>
rocket only.Source§fn from_request<'life0, 'async_trait>(
request: &'r Request<'life0>,
) -> Pin<Box<dyn Future<Output = OutcomeResult<Self, Self::Error>> + Send + 'async_trait>>where
Self: 'async_trait,
'r: 'async_trait,
'life0: 'async_trait,
fn from_request<'life0, 'async_trait>(
request: &'r Request<'life0>,
) -> Pin<Box<dyn Future<Output = OutcomeResult<Self, Self::Error>> + Send + 'async_trait>>where
Self: 'async_trait,
'r: 'async_trait,
'life0: 'async_trait,
Self from the incoming request metadata. Read moreSource§impl<S: Send + Sync> FromRequestParts<S> for Engine<'static>
Available on crate feature axum only.
impl<S: Send + Sync> FromRequestParts<S> for Engine<'static>
axum only.impl<'a> StructuralPartialEq for Engine<'a>
Auto Trait Implementations§
impl<'a> Freeze for Engine<'a>
impl<'a> RefUnwindSafe for Engine<'a>
impl<'a> Send for Engine<'a>
impl<'a> Sync for Engine<'a>
impl<'a> Unpin for Engine<'a>
impl<'a> UnsafeUnpin for Engine<'a>
impl<'a> UnwindSafe for Engine<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
key and return true if they are equal.Source§impl<S, T> FromRequest<S, ViaParts> for T
impl<S, T> FromRequest<S, ViaParts> for T
Source§type Rejection = <T as FromRequestParts<S>>::Rejection
type Rejection = <T as FromRequestParts<S>>::Rejection
Source§fn from_request(
req: Request<Body>,
state: &S,
) -> impl Future<Output = Result<T, <T as FromRequest<S, ViaParts>>::Rejection>>
fn from_request( req: Request<Body>, state: &S, ) -> impl Future<Output = Result<T, <T as FromRequest<S, ViaParts>>::Rejection>>
impl<A, B, T> HttpServerConnExec<A, B> for Twhere
B: Body,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoCollection<T> for T
impl<T> IntoCollection<T> for T
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the foreground set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red() and
green(), which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg():
use yansi::{Paint, Color};
painted.fg(Color::White);Set foreground color to white using white().
use yansi::Paint;
painted.white();Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the background set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red() and
on_green(), which have the same functionality but
are pithier.
§Example
Set background color to red using fg():
use yansi::{Paint, Color};
painted.bg(Color::Red);Set background color to red using on_red().
use yansi::Paint;
painted.on_red();Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute value.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold() and
underline(), which have the same functionality
but are pithier.
§Example
Make text bold using attr():
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);Make text bold using using bold().
use yansi::Paint;
painted.bold();Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi Quirk value.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask() and
wrap(), which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk():
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);Enable wrapping using wrap().
use yansi::Paint;
painted.wrap();Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.
fn clear(&self) -> Painted<&T>
renamed to resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.
Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted only when both stdout and stderr are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);