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AgentAction

Enum AgentAction 

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pub enum AgentAction {
Show 16 variants MouseMove { x: i32, y: i32, }, MouseClick { button: Option<String>, }, MouseDoubleClick { button: Option<String>, }, MouseDown { button: Option<String>, }, MouseUp { button: Option<String>, }, MouseScroll { delta: i8, }, Type { text: String, }, KeyPress { key: String, }, KeyDown { key: String, }, KeyUp { key: String, }, KeyCombo { modifiers: Vec<String>, key: String, }, GamepadPress { button: String, }, GamepadRelease { button: String, }, GamepadLeftStick { x: u8, y: u8, }, GamepadRightStick { x: u8, y: u8, }, GamepadTriggers { left: u8, right: u8, },
}
Expand description

Action types for agent interface

Variants§

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MouseMove

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MouseClick

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§button: Option<String>
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MouseDoubleClick

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§button: Option<String>
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MouseDown

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§button: Option<String>
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MouseUp

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§button: Option<String>
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MouseScroll

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§delta: i8
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Type

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§text: String
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KeyPress

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KeyDown

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KeyUp

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KeyCombo

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§modifiers: Vec<String>
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GamepadPress

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§button: String
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GamepadRelease

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§button: String
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GamepadLeftStick

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§x: u8
§y: u8
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GamepadRightStick

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§x: u8
§y: u8
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GamepadTriggers

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§left: u8
§right: u8

Trait Implementations§

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impl Clone for AgentAction

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fn clone(&self) -> AgentAction

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for AgentAction

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for AgentAction

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for AgentAction

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,