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Collision1D

Struct Collision1D 

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pub struct Collision1D {
    pub body_a: CollisionBody1D,
    pub body_b: CollisionBody1D,
    pub coefficient_of_restitution: f64,
}
Expand description

A one-dimensional collision configuration with two bodies and a restitution coefficient.

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§body_a: CollisionBody1D§body_b: CollisionBody1D§coefficient_of_restitution: f64

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impl Collision1D

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pub fn new( body_a: CollisionBody1D, body_b: CollisionBody1D, coefficient_of_restitution: f64, ) -> Option<Self>

Creates a one-dimensional collision when the restitution coefficient is valid.

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pub fn final_velocities(&self) -> Option<(f64, f64)>

Computes the final velocities of both bodies.

§Examples
use use_collision::{Collision1D, CollisionBody1D};

let body_a = CollisionBody1D::new(1.0, 1.0).unwrap();
let body_b = CollisionBody1D::new(1.0, -1.0).unwrap();
let collision = Collision1D::new(body_a, body_b, 1.0).unwrap();

let (final_a, final_b) = collision.final_velocities().unwrap();

assert!((final_a + 1.0).abs() < 1.0e-12);
assert!((final_b - 1.0).abs() < 1.0e-12);
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pub fn final_bodies(&self) -> Option<(CollisionBody1D, CollisionBody1D)>

Computes the final body states after the collision.

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pub fn initial_kinetic_energy(&self) -> Option<f64>

Computes the initial total kinetic energy.

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pub fn final_kinetic_energy(&self) -> Option<f64>

Computes the final total kinetic energy.

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pub fn kinetic_energy_loss(&self) -> Option<f64>

Computes the total kinetic energy lost in the collision.

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pub fn kinetic_energy_loss_fraction(&self) -> Option<f64>

Computes the fraction of kinetic energy lost in the collision.

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pub fn impulses(&self) -> Option<(f64, f64)>

Computes the impulses applied to both bodies.

Trait Implementations§

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impl Clone for Collision1D

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fn clone(&self) -> Collision1D

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Collision1D

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for Collision1D

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fn eq(&self, other: &Collision1D) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for Collision1D

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impl StructuralPartialEq for Collision1D

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.