Struct Tile

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pub struct Tile {
    pub m_TileColorIndex: u32,
    pub m_TileIndex: u32,
    pub m_TileMatrixIndex: u32,
    pub m_TileSpriteIndex: u32,
    pub dummyAlignment: Option<u16>,
    pub m_AllTileFlags: Option<u32>,
    pub m_ColliderType: Option<i32>,
    pub m_ObjectToInstantiate: Option<PPtr>,
    pub m_TileFlags: Option<i64>,
    pub m_TileObjectToInstantiateIndex: Option<u16>,
}
Expand description

Tile is a sub class of the Unity engine since version 2017.2.0b2. Exert from Unity’s scripting documentation: Class for a default tile in the Tilemap. This inherits from TileBase and represents a default tile to be placed in a Tilemap. It implements TileBase.GetTileData for simple rendering of a Sprite in the tile map.

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§m_TileColorIndex: u32§m_TileIndex: u32§m_TileMatrixIndex: u32§m_TileSpriteIndex: u32§dummyAlignment: Option<u16>

u16: (2019.4.24f1 - 2022.3.2f1)

§m_AllTileFlags: Option<u32>

u32: (2019.3.0b1 - 2022.3.2f1)

§m_ColliderType: Option<i32>

i32: (2017.2.0b2 - 2019.3.0a11)

§m_ObjectToInstantiate: Option<PPtr>

PPtr<GameObject>: (2017.2.0b2 - 2019.3.0a11)

§m_TileFlags: Option<i64>

u32: (2017.2.0b2 - 2017.2.0b6); i32: (2017.2.0f2 - 2019.3.0a11)

§m_TileObjectToInstantiateIndex: Option<u16>

u16: (2019.3.0b1 - 2022.3.2f1)

Trait Implementations§

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impl Debug for Tile

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for Tile

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for Tile

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations§

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impl Freeze for Tile

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impl RefUnwindSafe for Tile

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impl Send for Tile

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impl Sync for Tile

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impl Unpin for Tile

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impl UnwindSafe for Tile

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,