pub struct TextureParameter {
pub m_Dim: i8,
pub m_Index: i32,
pub m_NameIndex: i32,
pub m_SamplerIndex: i32,
pub m_MultiSampled: Option<bool>,
}
Expand description
TextureParameter is a sub class of the Unity engine since version 5.5.0f3.
Fields§
§m_Dim: i8
§m_Index: i32
§m_NameIndex: i32
§m_SamplerIndex: i32
§m_MultiSampled: Option<bool>
bool: (2017.3.0b1 - 2022.3.2f1)
Trait Implementations§
Source§impl Debug for TextureParameter
impl Debug for TextureParameter
Source§impl<'de> Deserialize<'de> for TextureParameter
impl<'de> Deserialize<'de> for TextureParameter
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for TextureParameter
impl RefUnwindSafe for TextureParameter
impl Send for TextureParameter
impl Sync for TextureParameter
impl Unpin for TextureParameter
impl UnwindSafe for TextureParameter
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more