pub struct StreamingController {
pub m_Enabled: u8,
pub m_GameObject: PPtr,
pub m_StreamingMipmapBias: f32,
}
Expand description
StreamingController is a class of the Unity engine since version 2018.2.0b1. Exert from Unity’s scripting documentation: A StreamingController controls the streaming settings for an individual camera location. The StreamingController component is used to control texture streaming settings for a camera location.
This component supports the preloading of textures in advance of a Camera becoming enabled. See SetPreloadingThe QualitySettings.streamingMipmapsFeature must be enabled and active for this feature to work.The Camera is not considered for texture streaming when this component is disabled.
When this component is enabled the Camera is considered for texture streaming if the Camera is enabled or the StreamingController is in the preloading state.A mipmap bias can be applied for texture streaming calculations. See streamingMipmapBias for details.See Also: camera component.
Fields§
§m_Enabled: u8
Enabled Behaviours are Updated, disabled Behaviours are not.
m_GameObject: PPtr
The game object this component is attached to. A component is always attached to a game object.
PPtr<GameObject
>: (2018.2.0b1 - 2022.3.2f1)
m_StreamingMipmapBias: f32
Offset applied to the mipmap level chosen by the texture streaming system for any textures visible from this camera. This Offset can take either a positive or negative value.