pub struct SpriteTilingProperty {
pub adaptiveTiling: bool,
pub adaptiveTilingThreshold: f32,
pub border: Vector4f,
pub drawMode: i32,
pub newSize: Vector2f,
pub oldSize: Vector2f,
pub pivot: Vector2f,
}
Expand description
SpriteTilingProperty is a sub class of the Unity engine since version 5.6.0f1.
Fields§
§adaptiveTiling: bool
§adaptiveTilingThreshold: f32
§border: Vector4f
§drawMode: i32
§newSize: Vector2f
§oldSize: Vector2f
§pivot: Vector2f
Trait Implementations§
Source§impl Debug for SpriteTilingProperty
impl Debug for SpriteTilingProperty
Source§impl<'de> Deserialize<'de> for SpriteTilingProperty
impl<'de> Deserialize<'de> for SpriteTilingProperty
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for SpriteTilingProperty
impl RefUnwindSafe for SpriteTilingProperty
impl Send for SpriteTilingProperty
impl Sync for SpriteTilingProperty
impl Unpin for SpriteTilingProperty
impl UnwindSafe for SpriteTilingProperty
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more