pub struct ShaderBindChannel {
pub source: i8,
pub target: i8,
}
Expand description
ShaderBindChannel is a sub class of the Unity engine since version 5.5.0f3.
Fields§
§source: i8
§target: i8
Trait Implementations§
Source§impl Debug for ShaderBindChannel
impl Debug for ShaderBindChannel
Source§impl<'de> Deserialize<'de> for ShaderBindChannel
impl<'de> Deserialize<'de> for ShaderBindChannel
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for ShaderBindChannel
impl RefUnwindSafe for ShaderBindChannel
impl Send for ShaderBindChannel
impl Sync for ShaderBindChannel
impl Unpin for ShaderBindChannel
impl UnwindSafe for ShaderBindChannel
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more