pub struct SerializedPlayerSubProgram {
pub m_BlobIndex: u32,
pub m_GpuProgramType: i8,
pub m_KeywordIndices: Vec<u16>,
pub m_ShaderRequirements: i64,
}
Expand description
SerializedPlayerSubProgram is a sub class of the Unity engine since version 2021.3.10f1.
Fields§
§m_BlobIndex: u32
§m_GpuProgramType: i8
§m_KeywordIndices: Vec<u16>
§m_ShaderRequirements: i64
Trait Implementations§
Source§impl Debug for SerializedPlayerSubProgram
impl Debug for SerializedPlayerSubProgram
Source§impl<'de> Deserialize<'de> for SerializedPlayerSubProgram
impl<'de> Deserialize<'de> for SerializedPlayerSubProgram
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for SerializedPlayerSubProgram
impl RefUnwindSafe for SerializedPlayerSubProgram
impl Send for SerializedPlayerSubProgram
impl Sync for SerializedPlayerSubProgram
impl Unpin for SerializedPlayerSubProgram
impl UnwindSafe for SerializedPlayerSubProgram
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more