pub struct ScenesUsingAssets {
pub m_ListOfScenesUsingEachAsset: Vec<(String, Vec<String>)>,
pub m_ScenesUsingAssets: Vec<BuildReportScenesUsingAsset>,
}
Expand description
ScenesUsingAssets is a class of the Unity engine since version 2020.1.0b1. Exert from Unity’s scripting documentation: An extension to the BuildReport class that tracks which scenes in the build have references to a specific asset in the build. The build process generates this information when BuildOptions.DetailedBuildReport is used during a build.
Fields§
§m_ListOfScenesUsingEachAsset: Vec<(String, Vec<String>)>
§m_ScenesUsingAssets: Vec<BuildReportScenesUsingAsset>
Trait Implementations§
Source§impl Debug for ScenesUsingAssets
impl Debug for ScenesUsingAssets
Source§impl<'de> Deserialize<'de> for ScenesUsingAssets
impl<'de> Deserialize<'de> for ScenesUsingAssets
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for ScenesUsingAssets
impl RefUnwindSafe for ScenesUsingAssets
impl Send for ScenesUsingAssets
impl Sync for ScenesUsingAssets
impl Unpin for ScenesUsingAssets
impl UnwindSafe for ScenesUsingAssets
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more