pub struct NavMeshProjectSettings {
pub areas: Vec<NavMeshAreaData>,
pub m_LastAgentTypeID: Option<i32>,
pub m_SettingNames: Option<Vec<String>>,
pub m_Settings: Option<Vec<NavMeshBuildSettings>>,
}
Expand description
NavMeshProjectSettings is a class of the Unity engine since version 5.5.0f3.
Fields§
§areas: Vec<NavMeshAreaData>
§m_LastAgentTypeID: Option<i32>
i32: (5.6.0b1 - 2022.3.2f1)
m_SettingNames: Option<Vec<String>>
Vec
m_Settings: Option<Vec<NavMeshBuildSettings>>
Vec
Trait Implementations§
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more