pub struct MonoScript {
pub m_AssemblyName: String,
pub m_ClassName: String,
pub m_ExecutionOrder: i32,
pub m_Name: String,
pub m_Namespace: String,
pub m_PropertiesHash: Enum_u32__Hash128,
pub m_IsEditorScript: Option<bool>,
}
Expand description
MonoScript is a class of the Unity engine since version 3.4.0. Exert from Unity’s scripting documentation: Representation of Script assets. This class represents C# files stored in the project.
Fields§
§m_AssemblyName: String
§m_ClassName: String
§m_ExecutionOrder: i32
§m_Name: String
The name of the object.
m_Namespace: String
§m_PropertiesHash: Enum_u32__Hash128
§m_IsEditorScript: Option<bool>
bool: (3.4.0 - 2018.1.9f2)
Trait Implementations§
Source§impl Debug for MonoScript
impl Debug for MonoScript
Source§impl<'de> Deserialize<'de> for MonoScript
impl<'de> Deserialize<'de> for MonoScript
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for MonoScript
impl RefUnwindSafe for MonoScript
impl Send for MonoScript
impl Sync for MonoScript
impl Unpin for MonoScript
impl UnwindSafe for MonoScript
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more