Struct MeshCollider

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pub struct MeshCollider {
Show 14 fields pub m_Convex: bool, pub m_Enabled: bool, pub m_GameObject: PPtr, pub m_IsTrigger: bool, pub m_Material: PPtr, pub m_Mesh: PPtr, pub m_CookingOptions: Option<i32>, pub m_ExcludeLayers: Option<BitField>, pub m_IncludeLayers: Option<BitField>, pub m_InflateMesh: Option<bool>, pub m_LayerOverridePriority: Option<i32>, pub m_ProvidesContacts: Option<bool>, pub m_SkinWidth: Option<f32>, pub m_SmoothSphereCollisions: Option<bool>,
}
Expand description

MeshCollider is a class of the Unity engine since version 3.4.0. Exert from Unity’s scripting documentation: A mesh collider allows you to do collision detection between meshes and primitives. See Also: BoxCollider, CapsuleCollider, PhysicMaterial, Rigidbody.

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§m_Convex: bool

Use a convex collider from the mesh.

§m_Enabled: bool

Enabled Colliders will collide with other Colliders, disabled Colliders won’t.

§m_GameObject: PPtr

The game object this component is attached to. A component is always attached to a game object. PPtr<GameObject>: (3.4.0 - 2022.3.2f1)

§m_IsTrigger: bool

Specify if this collider is configured as a trigger.

§m_Material: PPtr

The material used by the collider. PPtr<PhysicMaterial>: (3.4.0 - 2022.3.2f1)

§m_Mesh: PPtr

PPtr<Mesh>: (3.4.0 - 2022.3.2f1)

§m_CookingOptions: Option<i32>

Options used to enable or disable certain features in mesh cooking. i32: (2017.3.0b1 - 2022.3.2f1)

§m_ExcludeLayers: Option<BitField>

The additional layers that this Collider should exclude when deciding if the Collider can contact another Collider. BitField: (2022.2.0b1 - 2022.3.2f1)

§m_IncludeLayers: Option<BitField>

The additional layers that this Collider should include when deciding if the Collider can contact another Collider. BitField: (2022.2.0b1 - 2022.3.2f1)

§m_InflateMesh: Option<bool>

bool: (5.5.0f3 - 2017.2.5f1)

§m_LayerOverridePriority: Option<i32>

A decision priority assigned to this Collider used when there is a conflicting decision on whether a Collider can contact another Collider. i32: (2022.2.0b1 - 2022.3.2f1)

§m_ProvidesContacts: Option<bool>

Whether or not this Collider generates contacts for Physics.ContactEvent. bool: (2022.2.0b1 - 2022.3.2f1)

§m_SkinWidth: Option<f32>

f32: (5.5.0f3 - 2018.2.21f1)

§m_SmoothSphereCollisions: Option<bool>

bool: (3.4.0 - 4.7.2)

Trait Implementations§

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impl Debug for MeshCollider

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for MeshCollider

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for MeshCollider

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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fn borrow_mut(&mut self) -> &mut T

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Calls U::from(self).

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