pub struct LocalizationImporter {
pub m_AssetBundleName: String,
pub m_AssetBundleVariant: String,
pub m_ExternalObjects: Vec<(SourceAssetIdentifier, PPtr)>,
pub m_Name: String,
pub m_UserData: String,
pub m_UsedFileIDs: Option<Vec<i64>>,
}
Expand description
LocalizationImporter is a class of the Unity engine since version 2018.2.0b1.
Fields§
§m_AssetBundleName: String
§m_AssetBundleVariant: String
§m_ExternalObjects: Vec<(SourceAssetIdentifier, PPtr)>
Vec<(SourceAssetIdentifier, PPtr<[Object
]>)>: (2018.2.0b1 - 2022.3.2f1)
m_Name: String
§m_UserData: String
§m_UsedFileIDs: Option<Vec<i64>>
Vec
Trait Implementations§
Source§impl Debug for LocalizationImporter
impl Debug for LocalizationImporter
Source§impl<'de> Deserialize<'de> for LocalizationImporter
impl<'de> Deserialize<'de> for LocalizationImporter
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for LocalizationImporter
impl RefUnwindSafe for LocalizationImporter
impl Send for LocalizationImporter
impl Sync for LocalizationImporter
impl Unpin for LocalizationImporter
impl UnwindSafe for LocalizationImporter
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more