Struct HumanDescription

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pub struct HumanDescription {
Show 16 fields pub m_ArmStretch: f32, pub m_ArmTwist: f32, pub m_FeetSpacing: f32, pub m_ForeArmTwist: f32, pub m_Human: Vec<HumanBone>, pub m_LegStretch: f32, pub m_LegTwist: f32, pub m_RootMotionBoneName: String, pub m_Skeleton: Vec<SkeletonBone>, pub m_UpperLegTwist: f32, pub m_GlobalScale: Option<f32>, pub m_Handles: Option<Vec<HumanHandle>>, pub m_HasExtraRoot: Option<bool>, pub m_HasTranslationDoF: Option<bool>, pub m_RootMotionBoneRotation: Option<Quaternionf>, pub m_SkeletonHasParents: Option<bool>,
}
Expand description

HumanDescription is a sub class of the Unity engine since version 4.0.0. Exert from Unity’s scripting documentation: Class that holds humanoid avatar parameters to pass to the AvatarBuilder.BuildHumanAvatar function.

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§m_ArmStretch: f32

Amount by which the arm’s length is allowed to stretch when using IK.

§m_ArmTwist: f32§m_FeetSpacing: f32

Modification to the minimum distance between the feet of a humanoid model.

§m_ForeArmTwist: f32§m_Human: Vec<HumanBone>

Mapping between Mecanim bone names and bone names in the rig.

§m_LegStretch: f32

Amount by which the leg’s length is allowed to stretch when using IK.

§m_LegTwist: f32§m_RootMotionBoneName: String§m_Skeleton: Vec<SkeletonBone>

List of bone Transforms to include in the model.

§m_UpperLegTwist: f32

Defines how the upper leg’s roll/twisting is distributed between the thigh and knee joints.

§m_GlobalScale: Option<f32>

f32: (2019.1.0b1 - 2022.3.2f1)

§m_Handles: Option<Vec<HumanHandle>>

Vec: (4.0.0 - 4.2.2)

§m_HasExtraRoot: Option<bool>

bool: (5.5.0f3 - 2022.3.2f1)

§m_HasTranslationDoF: Option<bool>

True for any human that has a translation Degree of Freedom (DoF). It is set to false by default. bool: (5.2.0f2 - 2022.3.2f1)

§m_RootMotionBoneRotation: Option<Quaternionf>

Quaternionf: (5.5.0f3 - 2018.2.12f1)

§m_SkeletonHasParents: Option<bool>

bool: (5.5.0f3 - 2022.3.2f1)

Trait Implementations§

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impl Debug for HumanDescription

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for HumanDescription

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for HumanDescription

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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Calls U::from(self).

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