pub struct HierarchyState {
pub expanded: Vec<PPtr>,
pub selection: Vec<PPtr>,
pub scrollposition_x: Option<f32>,
pub scrollposition_y: Option<f32>,
}
Expand description
HierarchyState is a class of the Unity engine since version 3.4.0.
Fields§
§expanded: Vec<PPtr>
Vec<PPtr<[Object
]>>: (3.4.0 - 2022.3.2f1)
selection: Vec<PPtr>
Vec<PPtr<[Object
]>>: (3.4.0 - 2022.3.2f1)
scrollposition_x: Option<f32>
f32: (3.4.0 - 2022.3.2f1)
scrollposition_y: Option<f32>
f32: (3.4.0 - 2022.3.2f1)
Trait Implementations§
Source§impl Debug for HierarchyState
impl Debug for HierarchyState
Source§impl<'de> Deserialize<'de> for HierarchyState
impl<'de> Deserialize<'de> for HierarchyState
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for HierarchyState
impl RefUnwindSafe for HierarchyState
impl Send for HierarchyState
impl Sync for HierarchyState
impl Unpin for HierarchyState
impl UnwindSafe for HierarchyState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more