pub struct HeightmapData {
pub terrainData: PPtr,
pub isRotated: Option<bool>,
pub position: Option<Vector3f>,
pub surfaceToTerrain: Option<Matrix4x4f>,
}
Expand description
HeightmapData is a sub class of the Unity engine since version 3.5.0.
Fields§
§terrainData: PPtr
PPtr<[Object
]>: (3.5.0 - 2022.3.2f1)
isRotated: Option<bool>
bool: (2022.2.0b1 - 2022.3.2f1)
position: Option<Vector3f>
Vector3f: (3.5.0 - 2022.1.24f1)
surfaceToTerrain: Option<Matrix4x4f>
Matrix4x4f: (2022.2.0b1 - 2022.3.2f1)
Trait Implementations§
Source§impl Debug for HeightmapData
impl Debug for HeightmapData
Source§impl<'de> Deserialize<'de> for HeightmapData
impl<'de> Deserialize<'de> for HeightmapData
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for HeightmapData
impl RefUnwindSafe for HeightmapData
impl Send for HeightmapData
impl Sync for HeightmapData
impl Unpin for HeightmapData
impl UnwindSafe for HeightmapData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more