pub struct ForceModule {
pub enabled: bool,
pub inWorldSpace: bool,
pub randomizePerFrame: bool,
pub x: MinMaxCurve,
pub y: MinMaxCurve,
pub z: MinMaxCurve,
}
Expand description
ForceModule is a sub class of the Unity engine since version 3.5.0.
Fields§
§enabled: bool
§inWorldSpace: bool
§randomizePerFrame: bool
§x: MinMaxCurve
§y: MinMaxCurve
§z: MinMaxCurve
Trait Implementations§
Source§impl Debug for ForceModule
impl Debug for ForceModule
Source§impl<'de> Deserialize<'de> for ForceModule
impl<'de> Deserialize<'de> for ForceModule
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for ForceModule
impl RefUnwindSafe for ForceModule
impl Send for ForceModule
impl Sync for ForceModule
impl Unpin for ForceModule
impl UnwindSafe for ForceModule
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more