pub struct EffectConstant {
pub bypass: bool,
pub groupConstantIndex: u32,
pub parameterIndices: Vec<u32>,
pub prevEffectIndex: u32,
pub sendTargetEffectIndex: u32,
pub wetMixLevelIndex: u32,
pub _type: Option<i32>,
}
Expand description
EffectConstant is a sub class of the Unity engine since version 5.0.0f4.
Fields§
§bypass: bool
§groupConstantIndex: u32
§parameterIndices: Vec<u32>
§prevEffectIndex: u32
§sendTargetEffectIndex: u32
§wetMixLevelIndex: u32
§_type: Option<i32>
i32: (5.0.0f4 - 2022.3.2f1)
Trait Implementations§
Source§impl Debug for EffectConstant
impl Debug for EffectConstant
Source§impl<'de> Deserialize<'de> for EffectConstant
impl<'de> Deserialize<'de> for EffectConstant
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for EffectConstant
impl RefUnwindSafe for EffectConstant
impl Send for EffectConstant
impl Sync for EffectConstant
impl Unpin for EffectConstant
impl UnwindSafe for EffectConstant
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more