Struct DetailDatabase

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pub struct DetailDatabase {
Show 19 fields pub WavingGrassTint: ColorRGBA, pub m_DetailPrototypes: Vec<DetailPrototype>, pub m_PatchCount: i32, pub m_PatchSamples: i32, pub m_Patches: Vec<DetailPatch>, pub m_PreloadTextureAtlasData: Vec<PPtr>, pub m_TreeInstances: Vec<TreeInstance>, pub m_TreePrototypes: Vec<TreePrototype>, pub m_WavingGrassAmount: f32, pub m_WavingGrassSpeed: f32, pub m_WavingGrassStrength: f32, pub m_DefaultShaders_0_: Option<PPtr>, pub m_DefaultShaders_1_: Option<PPtr>, pub m_DefaultShaders_2_: Option<PPtr>, pub m_DetailBillboardShader: Option<PPtr>, pub m_DetailMeshGrassShader: Option<PPtr>, pub m_DetailMeshLitShader: Option<PPtr>, pub m_DetailScatterMode: Option<i32>, pub m_RandomRotations: Option<Vec<Vector3f>>,
}
Expand description

DetailDatabase is a sub class of the Unity engine since version 3.4.0.

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§WavingGrassTint: ColorRGBA§m_DetailPrototypes: Vec<DetailPrototype>§m_PatchCount: i32§m_PatchSamples: i32§m_Patches: Vec<DetailPatch>§m_PreloadTextureAtlasData: Vec<PPtr>

Vec<PPtr<Texture2D>>: (3.4.0 - 2022.3.2f1)

§m_TreeInstances: Vec<TreeInstance>§m_TreePrototypes: Vec<TreePrototype>§m_WavingGrassAmount: f32§m_WavingGrassSpeed: f32§m_WavingGrassStrength: f32§m_DefaultShaders_0_: Option<PPtr>

PPtr<Shader>: (2022.3.2f1 - 2022.3.2f1)

§m_DefaultShaders_1_: Option<PPtr>

PPtr<Shader>: (2022.3.2f1 - 2022.3.2f1)

§m_DefaultShaders_2_: Option<PPtr>

PPtr<Shader>: (2022.3.2f1 - 2022.3.2f1)

§m_DetailBillboardShader: Option<PPtr>

PPtr<Shader>: (2019.1.0f2 - 2021.1.28f1)

§m_DetailMeshGrassShader: Option<PPtr>

PPtr<Shader>: (2019.1.0f2 - 2021.1.28f1)

§m_DetailMeshLitShader: Option<PPtr>

PPtr<Shader>: (2019.1.0f2 - 2021.1.28f1)

§m_DetailScatterMode: Option<i32>

i32: (2022.2.0b1 - 2022.3.2f1)

§m_RandomRotations: Option<Vec<Vector3f>>

Vec: (3.4.0 - 2020.2.0a21)

Trait Implementations§

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impl Debug for DetailDatabase

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for DetailDatabase

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for DetailDatabase

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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fn borrow_mut(&mut self) -> &mut T

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fn from(t: T) -> T

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Calls U::from(self).

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