pub struct DefaultAsset {
pub m_IsWarning: bool,
pub m_Message: String,
pub m_Name: String,
}
Expand description
DefaultAsset is a class of the Unity engine since version 5.0.0f4. Exert from Unity’s scripting documentation: DefaultAsset is used for assets that do not have a specific type (yet). Search for t:DefaultAsset in the project browser to see which assets are of that type.
Fields§
§m_IsWarning: bool
§m_Message: String
§m_Name: String
The name of the object.
Trait Implementations§
Source§impl Debug for DefaultAsset
impl Debug for DefaultAsset
Source§impl<'de> Deserialize<'de> for DefaultAsset
impl<'de> Deserialize<'de> for DefaultAsset
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for DefaultAsset
impl RefUnwindSafe for DefaultAsset
impl Send for DefaultAsset
impl Sync for DefaultAsset
impl Unpin for DefaultAsset
impl UnwindSafe for DefaultAsset
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more