Struct ConstantForce

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pub struct ConstantForce {
    pub m_Enabled: u8,
    pub m_Force: Vector3f,
    pub m_GameObject: PPtr,
    pub m_RelativeForce: Vector3f,
    pub m_RelativeTorque: Vector3f,
    pub m_Torque: Vector3f,
}
Expand description

ConstantForce is a class of the Unity engine since version 3.4.0. Exert from Unity’s scripting documentation: A force applied constantly. This is a small physics utility class used to apply a continous force to an object.Rigidbody.AddForce applies a force to the Rigidbody only for one frame, thus you have to keep calling the function.

ConstantForce on the other hand will apply the force every frame until you change the force or torque to a new value.See Also: Rigidbody.

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§m_Enabled: u8

Enabled Behaviours are Updated, disabled Behaviours are not.

§m_Force: Vector3f

The force applied to the rigidbody every frame.

§m_GameObject: PPtr

The game object this component is attached to. A component is always attached to a game object. PPtr<GameObject>: (3.4.0 - 2022.3.2f1)

§m_RelativeForce: Vector3f

The force - relative to the rigid bodies coordinate system - applied every frame.

§m_RelativeTorque: Vector3f

The torque - relative to the rigid bodies coordinate system - applied every frame.

§m_Torque: Vector3f

The torque applied to the rigidbody every frame.

Trait Implementations§

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impl Debug for ConstantForce

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for ConstantForce

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for ConstantForce

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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fn borrow_mut(&mut self) -> &mut T

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where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

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type Output = T

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