pub struct ComputeShaderParam {
pub arraySize: i64,
pub colCount: i64,
pub name: Enum_FastPropertyName__String,
pub offset: i64,
pub rowCount: i64,
pub _type: Option<i32>,
}
Expand description
ComputeShaderParam is a sub class of the Unity engine since version 4.0.0.
Fields§
§arraySize: i64
§colCount: i64
§name: Enum_FastPropertyName__String
§offset: i64
§rowCount: i64
§_type: Option<i32>
i32: (4.0.0 - 2022.3.2f1)
Trait Implementations§
Source§impl Debug for ComputeShaderParam
impl Debug for ComputeShaderParam
Source§impl<'de> Deserialize<'de> for ComputeShaderParam
impl<'de> Deserialize<'de> for ComputeShaderParam
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for ComputeShaderParam
impl RefUnwindSafe for ComputeShaderParam
impl Send for ComputeShaderParam
impl Sync for ComputeShaderParam
impl Unpin for ComputeShaderParam
impl UnwindSafe for ComputeShaderParam
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more