pub struct ComputeShaderBuiltinSampler {
pub bindPoint: i32,
pub sampler: i64,
}
Expand description
ComputeShaderBuiltinSampler is a sub class of the Unity engine since version 4.0.0.
Fields§
§bindPoint: i32
§sampler: i64
Trait Implementations§
Source§impl Debug for ComputeShaderBuiltinSampler
impl Debug for ComputeShaderBuiltinSampler
Source§impl<'de> Deserialize<'de> for ComputeShaderBuiltinSampler
impl<'de> Deserialize<'de> for ComputeShaderBuiltinSampler
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for ComputeShaderBuiltinSampler
impl RefUnwindSafe for ComputeShaderBuiltinSampler
impl Send for ComputeShaderBuiltinSampler
impl Sync for ComputeShaderBuiltinSampler
impl Unpin for ComputeShaderBuiltinSampler
impl UnwindSafe for ComputeShaderBuiltinSampler
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more