Struct ClothRenderer

Source
pub struct ClothRenderer {
Show 15 fields pub m_CastShadows: bool, pub m_Enabled: bool, pub m_GameObject: PPtr, pub m_LightmapIndex: u8, pub m_LightmapTilingOffset: Vector4f, pub m_Materials: Vec<PPtr>, pub m_PauseWhenNotVisible: bool, pub m_ReceiveShadows: bool, pub m_StaticBatchRoot: PPtr, pub m_SubsetIndices: Vec<u32>, pub m_LightProbeAnchor: Option<PPtr>, pub m_SortingLayer: Option<i16>, pub m_SortingLayerID: Option<u32>, pub m_SortingOrder: Option<i16>, pub m_UseLightProbes: Option<bool>,
}
Expand description

ClothRenderer is a class of the Unity engine since version 3.4.0.

Fields§

§m_CastShadows: bool§m_Enabled: bool§m_GameObject: PPtr

PPtr<GameObject>: (3.4.0 - 4.7.2)

§m_LightmapIndex: u8§m_LightmapTilingOffset: Vector4f§m_Materials: Vec<PPtr>

Vec<PPtr<Material>>: (3.4.0 - 4.7.2)

§m_PauseWhenNotVisible: bool§m_ReceiveShadows: bool§m_StaticBatchRoot: PPtr

PPtr<Transform>: (3.4.0 - 4.7.2)

§m_SubsetIndices: Vec<u32>§m_LightProbeAnchor: Option<PPtr>

PPtr<Transform>: (3.5.0 - 4.7.2)

§m_SortingLayer: Option<i16>

i16: (4.3.0 - 4.3.4)

§m_SortingLayerID: Option<u32>

u32: (4.5.0 - 4.7.2)

§m_SortingOrder: Option<i16>

i16: (4.3.0 - 4.7.2)

§m_UseLightProbes: Option<bool>

bool: (3.5.0 - 4.7.2)

Trait Implementations§

Source§

impl Debug for ClothRenderer

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
Source§

impl<'de> Deserialize<'de> for ClothRenderer

Source§

fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
Source§

impl Serialize for ClothRenderer

Source§

fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> Same for T

Source§

type Output = T

Should always be Self
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
Source§

impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,