pub struct BufferBinding {
pub m_Index: i32,
pub m_NameIndex: i32,
pub m_ArraySize: Option<i32>,
}
Expand description
BufferBinding is a sub class of the Unity engine since version 5.5.0f3.
Fields§
§m_Index: i32
§m_NameIndex: i32
§m_ArraySize: Option<i32>
i32: (2020.1.0b1 - 2022.3.2f1)
Trait Implementations§
Source§impl Debug for BufferBinding
impl Debug for BufferBinding
Source§impl<'de> Deserialize<'de> for BufferBinding
impl<'de> Deserialize<'de> for BufferBinding
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for BufferBinding
impl RefUnwindSafe for BufferBinding
impl Send for BufferBinding
impl Sync for BufferBinding
impl Unpin for BufferBinding
impl UnwindSafe for BufferBinding
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more