Struct BlendTree

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pub struct BlendTree {
    pub m_Childs: Vec<Enum_Child__ChildMotion>,
    pub m_MaxThreshold: f32,
    pub m_MinThreshold: f32,
    pub m_Name: String,
    pub m_UseAutomaticThresholds: bool,
    pub m_BlendEvent: Option<String>,
    pub m_BlendEventY: Option<String>,
    pub m_BlendParameter: Option<String>,
    pub m_BlendParameterY: Option<String>,
    pub m_BlendType: Option<i64>,
    pub m_NormalizedBlendValues: Option<bool>,
}
Expand description

BlendTree is a class of the Unity engine since version 4.0.0. Exert from Unity’s scripting documentation: Blend trees are used to blend continuously animation between their children. They can either be 1D or 2D.

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§m_Childs: Vec<Enum_Child__ChildMotion>§m_MaxThreshold: f32

Sets the maximum threshold that will be used by the ChildMotion. Only used when useAutomaticThresholds is true.

§m_MinThreshold: f32

Sets the minimum threshold that will be used by the ChildMotion. Only used when useAutomaticThresholds is true.

§m_Name: String

The name of the object.

§m_UseAutomaticThresholds: bool

When active, the children’s thresholds are automatically spread between 0 and 1.

§m_BlendEvent: Option<String>

String: (4.0.0 - 4.1.5)

§m_BlendEventY: Option<String>

String: (4.1.0 - 4.1.5)

§m_BlendParameter: Option<String>

Parameter that is used to compute the blending weight of the children in 1D blend trees or on the X axis of a 2D blend tree. String: (4.2.0 - 2022.3.2f1)

§m_BlendParameterY: Option<String>

Parameter that is used to compute the blending weight of the children on the Y axis of a 2D blend tree. String: (4.2.0 - 2022.3.2f1)

§m_BlendType: Option<i64>

The Blending type can be either 1D or different types of 2D. u32: (4.1.0 - 4.1.5); i32: (4.2.0 - 2022.3.2f1)

§m_NormalizedBlendValues: Option<bool>

bool: (5.0.0f4 - 2022.3.2f1)

Trait Implementations§

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impl Debug for BlendTree

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for BlendTree

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for BlendTree

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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