pub struct VisualEffectResource {
pub m_Graph: PPtr,
pub m_Infos: Enum_VisualEffectInfo__VisualEffectSettings,
pub m_Name: String,
pub m_ShaderSources: Option<Vec<VFXShaderSourceDesc>>,
pub m_Systems: Option<Vec<VFXEditorSystemDesc>>,
}Expand description
VisualEffectResource is a class of the Unity engine since version 2018.3.0f2.
Fields§
§m_Graph: PPtrPPtr<MonoBehaviour>: (2018.3.0f2 - 2022.3.2f1)
m_Infos: Enum_VisualEffectInfo__VisualEffectSettings§m_Name: String§m_ShaderSources: Option<Vec<VFXShaderSourceDesc>>Vec
m_Systems: Option<Vec<VFXEditorSystemDesc>>Vec
Trait Implementations§
Source§impl Debug for VisualEffectResource
impl Debug for VisualEffectResource
Source§impl<'de> Deserialize<'de> for VisualEffectResource
impl<'de> Deserialize<'de> for VisualEffectResource
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for VisualEffectResource
impl RefUnwindSafe for VisualEffectResource
impl Send for VisualEffectResource
impl Sync for VisualEffectResource
impl Unpin for VisualEffectResource
impl UnwindSafe for VisualEffectResource
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more