pub struct SceneVisibilityData {
pub m_SceneGUID: GUID,
}
Expand description
SceneVisibilityData is a sub class of the Unity engine since version 2019.1.0b1.
Fields§
§m_SceneGUID: GUID
Trait Implementations§
Source§impl Debug for SceneVisibilityData
impl Debug for SceneVisibilityData
Source§impl<'de> Deserialize<'de> for SceneVisibilityData
impl<'de> Deserialize<'de> for SceneVisibilityData
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for SceneVisibilityData
impl RefUnwindSafe for SceneVisibilityData
impl Send for SceneVisibilityData
impl Sync for SceneVisibilityData
impl Unpin for SceneVisibilityData
impl UnwindSafe for SceneVisibilityData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more