pub struct PreloadData {
pub m_Assets: Vec<PPtr>,
pub m_Name: String,
pub m_Dependencies: Option<Vec<String>>,
pub m_ExplicitDataLayout: Option<bool>,
}
Expand description
PreloadData is a class of the Unity engine since version 3.4.0.
Fields§
§m_Assets: Vec<PPtr>
Vec<PPtr<[Object
]>>: (3.4.0 - 2022.3.2f1)
m_Name: String
§m_Dependencies: Option<Vec<String>>
Vec
m_ExplicitDataLayout: Option<bool>
bool: (2018.2.0b1 - 2022.3.2f1)
Trait Implementations§
Source§impl Debug for PreloadData
impl Debug for PreloadData
Source§impl<'de> Deserialize<'de> for PreloadData
impl<'de> Deserialize<'de> for PreloadData
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for PreloadData
impl RefUnwindSafe for PreloadData
impl Send for PreloadData
impl Sync for PreloadData
impl Unpin for PreloadData
impl UnwindSafe for PreloadData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more