pub struct NetworkViewID {
pub m_ID: u32,
pub m_Type: u32,
}
Expand description
NetworkViewID is a sub class of the Unity engine since version 3.4.0. Exert from Unity’s scripting documentation: The NetworkViewID is a unique identifier for a network view instance in a multiplayer game. It is imporatant that this is a unique number accross all clients and that they can generate these numbers themselves, or else network synchronization will break.
Fields§
§m_ID: u32
§m_Type: u32
Trait Implementations§
Source§impl Debug for NetworkViewID
impl Debug for NetworkViewID
Source§impl<'de> Deserialize<'de> for NetworkViewID
impl<'de> Deserialize<'de> for NetworkViewID
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for NetworkViewID
impl RefUnwindSafe for NetworkViewID
impl Send for NetworkViewID
impl Sync for NetworkViewID
impl Unpin for NetworkViewID
impl UnwindSafe for NetworkViewID
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more