pub struct FixedJoint {
pub m_BreakForce: f32,
pub m_BreakTorque: f32,
pub m_ConnectedBody: PPtr,
pub m_GameObject: PPtr,
pub m_ConnectedArticulationBody: Option<PPtr>,
pub m_ConnectedMassScale: Option<f32>,
pub m_EnableCollision: Option<bool>,
pub m_EnablePreprocessing: Option<bool>,
pub m_Enabled: Option<bool>,
pub m_MassScale: Option<f32>,
}
Expand description
FixedJoint is a class of the Unity engine since version 3.4.0. Exert from Unity’s scripting documentation: The Fixed joint groups together 2 rigidbodies, making them stick together in their bound position. See Also: CharacterJoint, HingeJoint, SpringJoint, ConfigurableJoint.
Fields§
§m_BreakForce: f32
The force that needs to be applied for this joint to break.
m_BreakTorque: f32
The torque that needs to be applied for this joint to break. To be able to break, a joint must be Locked or Limited on the axis of rotation where the torque is being applied. This means that some joints cannot break, such as an unconstrained Configurable Joint.
m_ConnectedBody: PPtr
A reference to another rigidbody this joint connects to.
PPtr<Rigidbody
>: (3.4.0 - 2022.3.2f1)
m_GameObject: PPtr
The game object this component is attached to. A component is always attached to a game object.
PPtr<GameObject
>: (3.4.0 - 2022.3.2f1)
m_ConnectedArticulationBody: Option<PPtr>
A reference to an articulation body this joint connects to.
PPtr<ArticulationBody
>: (2020.2.0b1 - 2022.3.2f1)
m_ConnectedMassScale: Option<f32>
The scale to apply to the inverse mass and inertia tensor of the connected body prior to solving the constraints. f32: (2017.1.0b2 - 2022.3.2f1)
m_EnableCollision: Option<bool>
Enable collision between bodies connected with the joint. bool: (4.5.0 - 2022.3.2f1)
m_EnablePreprocessing: Option<bool>
Toggle preprocessing for this joint. bool: (5.0.0f4 - 2022.3.2f1)
m_Enabled: Option<bool>
bool: (2017.1.0b2 - 2017.1.0b5)
m_MassScale: Option<f32>
The scale to apply to the inverse mass and inertia tensor of the body prior to solving the constraints. f32: (2017.1.0b2 - 2022.3.2f1)