pub struct ControllerConstant {
pub m_DefaultValues: OffsetPtr,
pub m_StateMachineArray: Vec<OffsetPtr>,
pub m_Values: OffsetPtr,
pub m_HumanLayerArray: Option<Vec<OffsetPtr>>,
pub m_LayerArray: Option<Vec<OffsetPtr>>,
}
Expand description
ControllerConstant is a sub class of the Unity engine since version 4.0.0.
Fields§
§m_DefaultValues: OffsetPtr
§m_StateMachineArray: Vec<OffsetPtr>
§m_Values: OffsetPtr
§m_HumanLayerArray: Option<Vec<OffsetPtr>>
Vec
m_LayerArray: Option<Vec<OffsetPtr>>
Vec
Trait Implementations§
Source§impl Debug for ControllerConstant
impl Debug for ControllerConstant
Source§impl<'de> Deserialize<'de> for ControllerConstant
impl<'de> Deserialize<'de> for ControllerConstant
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for ControllerConstant
impl RefUnwindSafe for ControllerConstant
impl Send for ControllerConstant
impl Sync for ControllerConstant
impl Unpin for ControllerConstant
impl UnwindSafe for ControllerConstant
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more