Struct MinMaxCurve

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pub struct MinMaxCurve {
    pub maxCurve: AnimationCurve,
    pub minCurve: AnimationCurve,
    pub minMaxState: i32,
    pub scalar: f32,
    pub minScalar: Option<f32>,
}
Expand description

MinMaxCurve is a sub class of the Unity engine since version 3.5.0. Exert from Unity’s scripting documentation: Script interface for a Min-Max Curve. Min-Max Curve. describes functions which take a value between a minimum and maximum limit and return a value based on ParticleSystem.MinMaxCurve.mode. Depending on the mode, this may return randomized values.

For modes that require curves, the value returned is dependent on one or two curves designed in the ParticleSystem Inspector, that can be evaluated to a single value between -n and n, where n is a constant also set in the Inspector. See ParticleSystemCurveMode for more information.See Also: ParticleSystem.

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§maxCurve: AnimationCurve§minCurve: AnimationCurve§minMaxState: i32§scalar: f32§minScalar: Option<f32>

f32: (5.6.1f1 - 2022.3.2f1)

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impl Debug for MinMaxCurve

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for MinMaxCurve

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for MinMaxCurve

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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fn borrow_mut(&mut self) -> &mut T

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fn from(t: T) -> T

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impl<T, U> Into<U> for T
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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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type Output = T

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type Error = Infallible

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Performs the conversion.
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impl<T> DeserializeOwned for T
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