pub struct SerializedTextureProperty {
pub m_DefaultName: String,
pub m_TexDim: i32,
}
Expand description
SerializedTextureProperty is a sub class of the Unity engine since version 5.5.0f3.
Fields§
§m_DefaultName: String
§m_TexDim: i32
Trait Implementations§
Source§impl Debug for SerializedTextureProperty
impl Debug for SerializedTextureProperty
Source§impl<'de> Deserialize<'de> for SerializedTextureProperty
impl<'de> Deserialize<'de> for SerializedTextureProperty
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for SerializedTextureProperty
impl RefUnwindSafe for SerializedTextureProperty
impl Send for SerializedTextureProperty
impl Sync for SerializedTextureProperty
impl Unpin for SerializedTextureProperty
impl UnwindSafe for SerializedTextureProperty
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more