Struct JointMotor

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pub struct JointMotor {
    pub force: f32,
    pub freeSpin: i32,
    pub targetVelocity: f32,
}
Expand description

JointMotor is a sub class of the Unity engine since version 3.4.0. Exert from Unity’s scripting documentation: The JointMotor is used to motorize a joint. For example the HingeJoint can be told to rotate at a given speed and force. The joint will then attempt to reach the velocity with the given maximum force. See Also: HingeJoint.

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§force: f32

The motor will apply a force.

§freeSpin: i32

If freeSpin is enabled the motor will only accelerate but never slow down.

§targetVelocity: f32

The motor will apply a force up to force to achieve targetVelocity.

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impl Debug for JointMotor

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for JointMotor

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for JointMotor

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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fn borrow_mut(&mut self) -> &mut T

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impl<T> From<T> for T

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fn from(t: T) -> T

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

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type Output = T

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type Error = Infallible

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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,