pub struct ImportLog {
pub m_Logs: Vec<ImportLog_ImportLogEntry>,
pub m_Name: String,
}
Expand description
ImportLog is a class of the Unity engine since version 2022.2.0b1. Exert from Unity’s scripting documentation: Container class that holds the collection of logs generated by an importer during the import process. See Also: AssetImportContext.LogImportError, AssetImportContext.LogImportWarning.
Fields§
§m_Logs: Vec<ImportLog_ImportLogEntry>
§m_Name: String
The name of the object.
Trait Implementations§
Source§impl<'de> Deserialize<'de> for ImportLog
impl<'de> Deserialize<'de> for ImportLog
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for ImportLog
impl RefUnwindSafe for ImportLog
impl Send for ImportLog
impl Sync for ImportLog
impl Unpin for ImportLog
impl UnwindSafe for ImportLog
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more