Flare

Struct Flare 

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pub struct Flare {
    pub m_Elements: Vec<FlareElement>,
    pub m_FlareTexture: PPtr,
    pub m_Name: String,
    pub m_TextureLayout: i32,
    pub m_UseFog: bool,
}
Expand description

Flare is a class of the Unity engine since version 3.4.0. Exert from Unity’s scripting documentation: A flare asset. Read more about flares in the components reference. The flare class has no properties. It needs to be setup up in the inspector.

You can reference flares and assign them to a Light at runtime.See Also: Flare assets, LensFlare class.

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§m_Elements: Vec<FlareElement>§m_FlareTexture: PPtr

PPtr<Texture>: (3.4.0 - 2022.3.2f1)

§m_Name: String

The name of the object.

§m_TextureLayout: i32§m_UseFog: bool

Trait Implementations§

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impl Debug for Flare

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for Flare

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for Flare

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations§

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impl Freeze for Flare

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impl RefUnwindSafe for Flare

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impl Send for Flare

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impl Sync for Flare

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impl Unpin for Flare

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impl UnwindSafe for Flare

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,