pub struct AnimGroup {
pub palette: [Color16; 256],
pub frame_count: u32,
pub frames: Vec<AnimFrame>,
}Expand description
An animation sequence
Fields§
§palette: [Color16; 256]§frame_count: u32§frames: Vec<AnimFrame>Implementations§
Trait Implementations§
impl Eq for AnimGroup
impl StructuralPartialEq for AnimGroup
Auto Trait Implementations§
impl Freeze for AnimGroup
impl RefUnwindSafe for AnimGroup
impl Send for AnimGroup
impl Sync for AnimGroup
impl Unpin for AnimGroup
impl UnsafeUnpin for AnimGroup
impl UnwindSafe for AnimGroup
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more