RuntimeMetrics

Struct RuntimeMetrics 

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pub struct RuntimeMetrics { /* private fields */ }
Expand description

Handle to the runtime’s metrics.

This handle is internally reference-counted and can be freely cloned. A RuntimeMetrics handle is obtained using the Runtime::metrics method.

Implementations§

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impl RuntimeMetrics

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pub fn num_workers(&self) -> usize

Returns the number of worker threads used by the runtime.

The number of workers is set by configuring worker_threads on runtime::Builder. When using the current_thread runtime, the return value is always 1.

§Examples
use tokio::runtime::Handle;

let metrics = Handle::current().metrics();

let n = metrics.num_workers();
println!("Runtime is using {} workers", n);
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pub fn num_alive_tasks(&self) -> usize

Returns the current number of alive tasks in the runtime.

This counter increases when a task is spawned and decreases when a task exits.

§Examples
use tokio::runtime::Handle;

let metrics = Handle::current().metrics();

let n = metrics.num_alive_tasks();
println!("Runtime has {} alive tasks", n);
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pub fn global_queue_depth(&self) -> usize

Returns the number of tasks currently scheduled in the runtime’s global queue.

Tasks that are spawned or notified from a non-runtime thread are scheduled using the runtime’s global queue. This metric returns the current number of tasks pending in the global queue. As such, the returned value may increase or decrease as new tasks are scheduled and processed.

§Examples
use tokio::runtime::Handle;

let metrics = Handle::current().metrics();

let n = metrics.global_queue_depth();
println!("{} tasks currently pending in the runtime's global queue", n);
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pub fn worker_total_busy_duration(&self, worker: usize) -> Duration

Returns the amount of time the given worker thread has been busy.

The worker busy duration starts at zero when the runtime is created and increases whenever the worker is spending time processing work. Using this value can indicate the load of the given worker. If a lot of time is spent busy, then the worker is under load and will check for inbound events less often.

The timer is monotonically increasing. It is never decremented or reset to zero.

§Arguments

worker is the index of the worker being queried. The given value must be between 0 and num_workers(). The index uniquely identifies a single worker and will continue to identify the worker throughout the lifetime of the runtime instance.

§Panics

The method panics when worker represents an invalid worker, i.e. is greater than or equal to num_workers().

§Examples
use tokio::runtime::Handle;

let metrics = Handle::current().metrics();

let n = metrics.worker_total_busy_duration(0);
println!("worker 0 was busy for a total of {:?}", n);
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pub fn worker_park_count(&self, worker: usize) -> u64

Returns the total number of times the given worker thread has parked.

The worker park count starts at zero when the runtime is created and increases by one each time the worker parks the thread waiting for new inbound events to process. This usually means the worker has processed all pending work and is currently idle.

The counter is monotonically increasing. It is never decremented or reset to zero.

§Arguments

worker is the index of the worker being queried. The given value must be between 0 and num_workers(). The index uniquely identifies a single worker and will continue to identify the worker throughout the lifetime of the runtime instance.

§Panics

The method panics when worker represents an invalid worker, i.e. is greater than or equal to num_workers().

§Examples
use tokio::runtime::Handle;

let metrics = Handle::current().metrics();

let n = metrics.worker_park_count(0);
println!("worker 0 parked {} times", n);
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pub fn worker_park_unpark_count(&self, worker: usize) -> u64

Returns the total number of times the given worker thread has parked and unparked.

The worker park/unpark count starts at zero when the runtime is created and increases by one each time the worker parks the thread waiting for new inbound events to process. This usually means the worker has processed all pending work and is currently idle. When new work becomes available, the worker is unparked and the park/unpark count is again increased by one.

An odd count means that the worker is currently parked. An even count means that the worker is currently active.

The counter is monotonically increasing. It is never decremented or reset to zero.

§Arguments

worker is the index of the worker being queried. The given value must be between 0 and num_workers(). The index uniquely identifies a single worker and will continue to identify the worker throughout the lifetime of the runtime instance.

§Panics

The method panics when worker represents an invalid worker, i.e. is greater than or equal to num_workers().

§Examples
use tokio::runtime::Handle;

let metrics = Handle::current().metrics();
let n = metrics.worker_park_unpark_count(0);

println!("worker 0 parked and unparked {} times", n);

if n % 2 == 0 {
    println!("worker 0 is active");
} else {
    println!("worker 0 is parked");
}

Trait Implementations§

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impl Clone for RuntimeMetrics

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fn clone(&self) -> RuntimeMetrics

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for RuntimeMetrics

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more

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impl<T> Any for T
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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> FromRef<T> for T
where T: Clone,

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fn from_ref(input: &T) -> T

Converts to this type from a reference to the input type.
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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
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Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_request(self) -> Request<T>

Wrap the input message T in a tonic::Request
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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

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Create a new Policy that returns Action::Follow if either self or other returns Action::Follow. Read more
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type Owned = T

The resulting type after obtaining ownership.
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type Error = Infallible

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Performs the conversion.
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type Error = <U as TryFrom<T>>::Error

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Performs the conversion.
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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

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