pub struct AssemblyTypeTreeGenerator { /* private fields */ }Expand description
A parsed-assembly cache that generates MonoBehaviour type trees for a fixed Unity version.
Assembly bytes and parsed resolutions are leaked to obtain 'static
lifetimes; this is meant for a generator built once per game environment.
§Example
let version = "6000.0.0f1".parse().unwrap();
let generator = AssemblyTypeTreeGenerator::new(version);
let managed_dir = Path::new("/path/to/Game_Data/Managed");
let tree = generator
.generate_from_dir(managed_dir, "Assembly-CSharp.dll", "MyGame", "PlayerController")?
.expect("assembly or type not found");
println!("{} fields", tree.children.len());Implementations§
Source§impl AssemblyTypeTreeGenerator
impl AssemblyTypeTreeGenerator
pub fn new(unity_version: UnityVersion) -> Self
Sourcepub fn generate(
&self,
loader: &Loader<'_>,
assembly_name: &str,
namespace: &str,
type_name: &str,
) -> Result<Option<TypeTreeNode>, Error>
pub fn generate( &self, loader: &Loader<'_>, assembly_name: &str, namespace: &str, type_name: &str, ) -> Result<Option<TypeTreeNode>, Error>
Generate the type tree for namespace.type_name defined in
assembly_name. The assembly, as well as possible references assemblies, are resolved on demand through loader.
Ok(None) if the type can’t be resolved (assembly or type absent);
Err if the loader itself fails (other than NotFound).
Sourcepub fn generate_from_dir(
&self,
managed_dir: &Path,
assembly_name: &str,
namespace: &str,
type_name: &str,
) -> Result<Option<TypeTreeNode>, Error>
pub fn generate_from_dir( &self, managed_dir: &Path, assembly_name: &str, namespace: &str, type_name: &str, ) -> Result<Option<TypeTreeNode>, Error>
Convenience: generate using a loader that reads <managed_dir>/<assembly_name>.
Sourcepub fn load_assembly(
&self,
loader: &Loader<'_>,
name: &str,
) -> Result<bool, Error>
pub fn load_assembly( &self, loader: &Loader<'_>, name: &str, ) -> Result<bool, Error>
Pre-load an assembly by name so it is available to monobehaviour_definitions.
Returns true if the assembly was found and loaded (or was already cached),
false if the loader reports it is absent.
Sourcepub fn monobehaviour_definitions(
&self,
loader: &Loader<'_>,
) -> Result<BTreeMap<String, Vec<String>>, Error>
pub fn monobehaviour_definitions( &self, loader: &Loader<'_>, ) -> Result<BTreeMap<String, Vec<String>>, Error>
Returns a map from assembly name to the list of full type names for every
type in the currently-loaded assemblies that derives (directly or
transitively) from UnityEngine.MonoBehaviour.
Auto Trait Implementations§
impl !Freeze for AssemblyTypeTreeGenerator
impl RefUnwindSafe for AssemblyTypeTreeGenerator
impl Send for AssemblyTypeTreeGenerator
impl Sync for AssemblyTypeTreeGenerator
impl Unpin for AssemblyTypeTreeGenerator
impl UnsafeUnpin for AssemblyTypeTreeGenerator
impl UnwindSafe for AssemblyTypeTreeGenerator
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