#[repr(u32)]pub enum ShaderCompilerExtShaderType {
None = 0,
Vertex = 1,
Fragment = 2,
Geometry = 3,
Hull = 4,
Domain = 5,
RayTracing = 6,
}
Variants§
Trait Implementations§
Source§impl Clone for ShaderCompilerExtShaderType
impl Clone for ShaderCompilerExtShaderType
Source§fn clone(&self) -> ShaderCompilerExtShaderType
fn clone(&self) -> ShaderCompilerExtShaderType
Returns a duplicate of the value. Read more
1.0.0 · Source§const fn clone_from(&mut self, source: &Self)
const fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for ShaderCompilerExtShaderType
impl Debug for ShaderCompilerExtShaderType
Source§impl PartialEq for ShaderCompilerExtShaderType
impl PartialEq for ShaderCompilerExtShaderType
Source§fn eq(&self, other: &ShaderCompilerExtShaderType) -> bool
fn eq(&self, other: &ShaderCompilerExtShaderType) -> bool
Tests for
self
and other
values to be equal, and is used by ==
.impl Copy for ShaderCompilerExtShaderType
impl Eq for ShaderCompilerExtShaderType
impl StructuralPartialEq for ShaderCompilerExtShaderType
Auto Trait Implementations§
impl Freeze for ShaderCompilerExtShaderType
impl RefUnwindSafe for ShaderCompilerExtShaderType
impl Send for ShaderCompilerExtShaderType
impl Sync for ShaderCompilerExtShaderType
impl Unpin for ShaderCompilerExtShaderType
impl UnwindSafe for ShaderCompilerExtShaderType
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more