[][src]Enum unity_native_plugin::enums::ShaderCompilerExtShaderType

#[repr(u32)]pub enum ShaderCompilerExtShaderType {
    None,
    Vertex,
    Fragment,
    Geometry,
    Hull,
    Domain,
    RayTracing,
}

Variants

None
Vertex
Fragment
Geometry
Hull
Domain
RayTracing

Trait Implementations

impl Clone for ShaderCompilerExtShaderType[src]

impl Copy for ShaderCompilerExtShaderType[src]

impl Eq for ShaderCompilerExtShaderType[src]

impl PartialEq<ShaderCompilerExtShaderType> for ShaderCompilerExtShaderType[src]

impl StructuralEq for ShaderCompilerExtShaderType[src]

impl StructuralPartialEq for ShaderCompilerExtShaderType[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.