#[repr(C)]pub struct VkPhysicalDeviceShaderAtomicFloat16VectorFeaturesNV {
pub sType: VkStructureType,
pub pNext: *mut c_void,
pub shaderFloat16VectorAtomics: VkBool32,
}
Fields§
§sType: VkStructureType
§pNext: *mut c_void
§shaderFloat16VectorAtomics: VkBool32
Trait Implementations§
Source§impl Clone for VkPhysicalDeviceShaderAtomicFloat16VectorFeaturesNV
impl Clone for VkPhysicalDeviceShaderAtomicFloat16VectorFeaturesNV
Source§fn clone(&self) -> VkPhysicalDeviceShaderAtomicFloat16VectorFeaturesNV
fn clone(&self) -> VkPhysicalDeviceShaderAtomicFloat16VectorFeaturesNV
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreimpl Copy for VkPhysicalDeviceShaderAtomicFloat16VectorFeaturesNV
Auto Trait Implementations§
impl Freeze for VkPhysicalDeviceShaderAtomicFloat16VectorFeaturesNV
impl RefUnwindSafe for VkPhysicalDeviceShaderAtomicFloat16VectorFeaturesNV
impl !Send for VkPhysicalDeviceShaderAtomicFloat16VectorFeaturesNV
impl !Sync for VkPhysicalDeviceShaderAtomicFloat16VectorFeaturesNV
impl Unpin for VkPhysicalDeviceShaderAtomicFloat16VectorFeaturesNV
impl UnwindSafe for VkPhysicalDeviceShaderAtomicFloat16VectorFeaturesNV
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more