#[repr(C)]pub struct VkPhysicalDeviceMeshShaderFeaturesNV {
pub sType: VkStructureType,
pub pNext: *mut c_void,
pub taskShader: VkBool32,
pub meshShader: VkBool32,
}
Fields§
§sType: VkStructureType
§pNext: *mut c_void
§taskShader: VkBool32
§meshShader: VkBool32
Trait Implementations§
Source§impl Clone for VkPhysicalDeviceMeshShaderFeaturesNV
impl Clone for VkPhysicalDeviceMeshShaderFeaturesNV
Source§fn clone(&self) -> VkPhysicalDeviceMeshShaderFeaturesNV
fn clone(&self) -> VkPhysicalDeviceMeshShaderFeaturesNV
Returns a duplicate of the value. Read more
1.0.0 · Source§const fn clone_from(&mut self, source: &Self)
const fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreimpl Copy for VkPhysicalDeviceMeshShaderFeaturesNV
Auto Trait Implementations§
impl Freeze for VkPhysicalDeviceMeshShaderFeaturesNV
impl RefUnwindSafe for VkPhysicalDeviceMeshShaderFeaturesNV
impl !Send for VkPhysicalDeviceMeshShaderFeaturesNV
impl !Sync for VkPhysicalDeviceMeshShaderFeaturesNV
impl Unpin for VkPhysicalDeviceMeshShaderFeaturesNV
impl UnwindSafe for VkPhysicalDeviceMeshShaderFeaturesNV
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more