#[repr(C)]pub struct VkPhysicalDeviceFeatures {Show 55 fields
pub robustBufferAccess: VkBool32,
pub fullDrawIndexUint32: VkBool32,
pub imageCubeArray: VkBool32,
pub independentBlend: VkBool32,
pub geometryShader: VkBool32,
pub tessellationShader: VkBool32,
pub sampleRateShading: VkBool32,
pub dualSrcBlend: VkBool32,
pub logicOp: VkBool32,
pub multiDrawIndirect: VkBool32,
pub drawIndirectFirstInstance: VkBool32,
pub depthClamp: VkBool32,
pub depthBiasClamp: VkBool32,
pub fillModeNonSolid: VkBool32,
pub depthBounds: VkBool32,
pub wideLines: VkBool32,
pub largePoints: VkBool32,
pub alphaToOne: VkBool32,
pub multiViewport: VkBool32,
pub samplerAnisotropy: VkBool32,
pub textureCompressionETC2: VkBool32,
pub textureCompressionASTC_LDR: VkBool32,
pub textureCompressionBC: VkBool32,
pub occlusionQueryPrecise: VkBool32,
pub pipelineStatisticsQuery: VkBool32,
pub vertexPipelineStoresAndAtomics: VkBool32,
pub fragmentStoresAndAtomics: VkBool32,
pub shaderTessellationAndGeometryPointSize: VkBool32,
pub shaderImageGatherExtended: VkBool32,
pub shaderStorageImageExtendedFormats: VkBool32,
pub shaderStorageImageMultisample: VkBool32,
pub shaderStorageImageReadWithoutFormat: VkBool32,
pub shaderStorageImageWriteWithoutFormat: VkBool32,
pub shaderUniformBufferArrayDynamicIndexing: VkBool32,
pub shaderSampledImageArrayDynamicIndexing: VkBool32,
pub shaderStorageBufferArrayDynamicIndexing: VkBool32,
pub shaderStorageImageArrayDynamicIndexing: VkBool32,
pub shaderClipDistance: VkBool32,
pub shaderCullDistance: VkBool32,
pub shaderFloat64: VkBool32,
pub shaderInt64: VkBool32,
pub shaderInt16: VkBool32,
pub shaderResourceResidency: VkBool32,
pub shaderResourceMinLod: VkBool32,
pub sparseBinding: VkBool32,
pub sparseResidencyBuffer: VkBool32,
pub sparseResidencyImage2D: VkBool32,
pub sparseResidencyImage3D: VkBool32,
pub sparseResidency2Samples: VkBool32,
pub sparseResidency4Samples: VkBool32,
pub sparseResidency8Samples: VkBool32,
pub sparseResidency16Samples: VkBool32,
pub sparseResidencyAliased: VkBool32,
pub variableMultisampleRate: VkBool32,
pub inheritedQueries: VkBool32,
}
Fields§
§robustBufferAccess: VkBool32
§fullDrawIndexUint32: VkBool32
§imageCubeArray: VkBool32
§independentBlend: VkBool32
§geometryShader: VkBool32
§tessellationShader: VkBool32
§sampleRateShading: VkBool32
§dualSrcBlend: VkBool32
§logicOp: VkBool32
§multiDrawIndirect: VkBool32
§drawIndirectFirstInstance: VkBool32
§depthClamp: VkBool32
§depthBiasClamp: VkBool32
§fillModeNonSolid: VkBool32
§depthBounds: VkBool32
§wideLines: VkBool32
§largePoints: VkBool32
§alphaToOne: VkBool32
§multiViewport: VkBool32
§samplerAnisotropy: VkBool32
§textureCompressionETC2: VkBool32
§textureCompressionASTC_LDR: VkBool32
§textureCompressionBC: VkBool32
§occlusionQueryPrecise: VkBool32
§pipelineStatisticsQuery: VkBool32
§vertexPipelineStoresAndAtomics: VkBool32
§fragmentStoresAndAtomics: VkBool32
§shaderTessellationAndGeometryPointSize: VkBool32
§shaderImageGatherExtended: VkBool32
§shaderStorageImageExtendedFormats: VkBool32
§shaderStorageImageMultisample: VkBool32
§shaderStorageImageReadWithoutFormat: VkBool32
§shaderStorageImageWriteWithoutFormat: VkBool32
§shaderUniformBufferArrayDynamicIndexing: VkBool32
§shaderSampledImageArrayDynamicIndexing: VkBool32
§shaderStorageBufferArrayDynamicIndexing: VkBool32
§shaderStorageImageArrayDynamicIndexing: VkBool32
§shaderClipDistance: VkBool32
§shaderCullDistance: VkBool32
§shaderFloat64: VkBool32
§shaderInt64: VkBool32
§shaderInt16: VkBool32
§shaderResourceResidency: VkBool32
§shaderResourceMinLod: VkBool32
§sparseBinding: VkBool32
§sparseResidencyBuffer: VkBool32
§sparseResidencyImage2D: VkBool32
§sparseResidencyImage3D: VkBool32
§sparseResidency2Samples: VkBool32
§sparseResidency4Samples: VkBool32
§sparseResidency8Samples: VkBool32
§sparseResidency16Samples: VkBool32
§sparseResidencyAliased: VkBool32
§variableMultisampleRate: VkBool32
§inheritedQueries: VkBool32
Trait Implementations§
Source§impl Clone for VkPhysicalDeviceFeatures
impl Clone for VkPhysicalDeviceFeatures
Source§fn clone(&self) -> VkPhysicalDeviceFeatures
fn clone(&self) -> VkPhysicalDeviceFeatures
Returns a duplicate of the value. Read more
1.0.0 · Source§const fn clone_from(&mut self, source: &Self)
const fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Default for VkPhysicalDeviceFeatures
impl Default for VkPhysicalDeviceFeatures
Source§fn default() -> VkPhysicalDeviceFeatures
fn default() -> VkPhysicalDeviceFeatures
Returns the “default value” for a type. Read more
impl Copy for VkPhysicalDeviceFeatures
Auto Trait Implementations§
impl Freeze for VkPhysicalDeviceFeatures
impl RefUnwindSafe for VkPhysicalDeviceFeatures
impl Send for VkPhysicalDeviceFeatures
impl Sync for VkPhysicalDeviceFeatures
impl Unpin for VkPhysicalDeviceFeatures
impl UnwindSafe for VkPhysicalDeviceFeatures
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more